Feature #879

Add dae and or fbx art pipeline

Added by Metal3d over 9 years ago. Updated over 7 years ago.

Status:New Start date:05/11/2010
Priority:Low Due date:
Assignee:- % Done:


Category:Tools: Build Gamedata
Target version:Version 0.10.0


To my current understanding the Ryzom project supports only .max files. While this is a good and tested art/animation pipeline, it is in a large way a limitation, especially for an opensource project. My feature request is to open up the pipeline to other less proprietary formats such as dae and fbx. I myself will be studying the code to see what can be done to achieve this and if I produce something useful I will share my findings with the community, as I believe a more open pipeline could only further this awesome project.


#1 Updated by kervala over 9 years ago

Yes, we are planning to use COLLADA formats which will enable to export from any 3D editor to COLLADA and then convert COLLADA to NeL formats.

#2 Updated by RBrian over 9 years ago

Progress so far-

i'm able to use opencollada to get the mesh data out of 3dsmax. However, material data didn't export. Next step is to modify the opencollada plugin to include NeL-specific data.

#3 Updated by vl over 9 years ago

  • Priority changed from Normal to Low

#5 Updated by kaetemi over 7 years ago

  • Category changed from Tools: Level Editor to Tools: Build Gamedata

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