Bug #149

3ds Max crashes when modifying previously set node properties (like sound environment, etc)

Added by kaetemi almost 11 years ago. Updated almost 9 years ago.

Status:Closed Start date:10/06/2008
Priority:Normal Due date:
Assignee:kaetemi % Done:

100%

Category:Tools: General
Target version:Version 0.7.0 Estimated time:0.50 hour

Description

3ds Max crashes when modifying previously set node properties (like sound environment, etc).

- Make a box
- Go to NeL Export
- Click 'Node properties'
- Go to 'Accelerator'
- Select 'Cluster'
- Choose an environment FX (SEWERPIPE or something)
- Hit OK
- Hit 'Node properties' again
- Choose a different environment FX
- Hit OK
- CRASH!

History

#1 Updated by kaetemi almost 11 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Applied in changeset r479.

#2 Updated by kaetemi almost 11 years ago

  • Status changed from Resolved to Closed
  • Assignee set to kaetemi
  • Estimated time set to 0.50

Some stuff was using malloc instead of MAX_malloc, causing memory access crash when max tried to call MAX_free.

#3 Updated by sfb over 10 years ago

  • Target version set to Version 0.7.0

Setting the appropriate target version.

#4 Updated by kervala almost 9 years ago

  • Project changed from NeL to Ryzom
  • Category deleted (Tools)
  • Target version deleted (Version 0.7.0)

#5 Updated by kervala almost 9 years ago

  • Category set to Tools: General
  • Target version set to Version 0.7.0

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