Bug #1257

ZoneLighter - segfault when using more threats

Added by Krolock almost 8 years ago. Updated almost 7 years ago.

Status:New Start date:03/16/2011
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:Tools: Build Gamedata
Target version:Version 0.9.0

Description

During using the build gamedata pipeline, the tool zone_lighter builds the lighted zone files. On my computer i used 6 cores to compute the files. In majority of the cases, the lighted zones were built correctly. But sometimes the tool stops with the error "patchInfo.Lumels.size()==lumelCount". After some time of debugging, i found out, that there is an issue with the different threats. Setting the CPUmask manually to use only one core, everything is fine. If 6 cores are used, one threat has a NULL-pointer and causes this error.

I'll look a little deeper in this issue. Perhaps this only happens if 6 or more cores are used.

History

#1 Updated by Krolock almost 8 years ago

I've set the CPUmask to 4 and 5 cores. No issue. This is only happening with 6 cores.

#2 Updated by dnk-88 almost 8 years ago

  • Target version changed from Version 0.7.0 to Version 0.9.0

#3 Updated by Naush almost 8 years ago

Confirmed, with 6 and 8 cores crash occurs , Using 7 cores program run normally.

#4 Updated by Botanic almost 7 years ago

I can confirm still bugged -.-

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