Bug #1230

Missing Sheets for Yubos and NPCs

Added by Aztecmage almost 9 years ago. Updated over 8 years ago.

Status:Assigned Start date:01/08/2011
Priority:Low Due date:
Assignee:kervala % Done:

90%

Category:Client: General
Target version:Version 0.9.0

Description

It seems when you recompile the sheets the yubos disappear as well as the NPCs. To fix this I created the following files:

NPC files needed:
tr_civil01_gilet.item
tr_civil01_pantabotte.item
tr_civil01_armpad.item
tr_civil01_hand.item
tr_civil01_bottes.item
zo_visage.item

I also added zo_cheveux_short01.item and added this to the Head Struct found in drill_zohc3 in L:\leveldesign\Game_elem\Creature\Npc\bestiary\creature\chiang\

Yubo filles needed:

dag_light_slashing_chest.item


Related issues

related to Ryzom - Feature #1237: Be able to recreate and successfully use sheet_id.bin wit... New 01/19/2011

History

#1 Updated by Aztecmage almost 9 years ago

Yubos also need:

light_slashing_legs.item
light_slashing_arms.item
light_slashing_hands.item
light_slashing_feet.item
light_slashing_head.item

#2 Updated by kervala almost 9 years ago

  • Status changed from New to Assigned
  • Assignee set to kervala

#3 Updated by kervala almost 9 years ago

  • Status changed from Assigned to Resolved
  • % Done changed from 0 to 100

Applied in changeset r1279.

#4 Updated by kervala almost 9 years ago

Please could you check all is working and no other files are missing ?

#5 Updated by aquiles almost 9 years ago

  • Status changed from Resolved to Assigned

chiang is still hairless :) rest seems to be working as fas as i can tell on first look

_zorai_male.creature defines:

zo_cheveux_long01.item - missing
zo_cheveux_medium01.item - missing
zo_cheveux_shave01.item - missing
zo_cheveux_short01.item - already there

#6 Updated by aquiles almost 9 years ago

  • % Done changed from 100 to 90

needed by building_manager.cpp

player_building.sitem
guild_main_building.sitem

#7 Updated by aquiles almost 9 years ago

sbrick\craft\effect\armor\common\heavy_armor\bccaea07.sbrick
sbrick\craft\effect\armor\fyros\light_armor\bcfaea07.sbrick
sphrase\craft\recommended\abcfaca01.sphrase

are referencing:
bcpa04.sbrick - missing

sphrase\craft\recommended\abcfaca01.sphrase

is referencing:
bcfaca01.sbrick - missing

#8 Updated by aquiles almost 9 years ago

lots of crafting sheets which are referenced are missing according to the egs log

missing:
bcpa03.sbrick
bcpa09.sbrick
bcpa15.sbrick
bcpa21.sbrick
bcpa04.sbrick
bcpa16.sbrick
bcpa06.sbrick
bcpa12.sbrick
bcpa18.sbrick
bcpa24.sbrick
bcpa07.sbrick
bcpa13.sbrick
bczmea01_2.sbrick
bcpa19.sbrick
bcpa02.sbrick
bcpa08.sbrick
bcpa14.sbrick
bcpa20.sbrick
bcpa05.sbrick
bcpa11.sbrick
bcpa17.sbrick
bcpa23.sbrick
icfp1pp.sitem
icmp1pp.sitem
ictp1pp.sitem
iczp1pp.sitem
icfje.sitem
icmje.sitem
ictje.sitem
iczje.sitem
icfm1pd.sitem
icmm1pd.sitem
ictm1pd.sitem
iczm2sa_3.sitem
iczm1pd.sitem
icfr1p.sitem
icmr1p.sitem
ictr1p.sitem
iczr1p.sitem
icfsb.sitem
icmsb.sitem
ictsb.sitem

#9 Updated by aquiles almost 9 years ago

Ok he now some services complain about missing datasets.packed_sheet.

I found some in server/data_shard/mirror_sheets and copied them to the leveldesign folder, namely:
fame.dataset
fe_temp.dataset
pet.dataset

Are there any dataset files in the offical files or do we need to copy them from the server dir?

After that i could succesfully start the services and came to the character selection. After logging in he crashed in entity_animation_manager.cpp line 198, complaing about missing
ma_cheveux01.sitem

Its likely that if i try another race he will also complain about their missing cheveux sitems.

#10 Updated by kervala almost 9 years ago

ma_cheveux01.sitem, ma_cheveux02.sitem, ma_cheveux01.item and ma_cheveux02.item were duplicates of existing files so I fixed sheets referencing them.

#11 Updated by aquiles almost 9 years ago

crash on empty automaton list. sheets_packer gives some hints on missing files.

homin_unknown_mode.automaton
homin_normal.automaton
homin_combat_float.automaton
homin_combat.automaton
homin_swim.automaton
homin_sit.automaton
homin_mount_normal.automaton
homin_mount_swim.automaton
homin_eat.automaton
homin_rest.automaton
homin_alert.automaton
homin_hungry.automaton
homin_death.automaton
homin_swim_death.automaton

and the same for creature instead of homin

#12 Updated by aquiles almost 9 years ago

WRN 1870 character.cpp 13291 CCharacter::learnPrebuiltPhrase: <CCharacter::learnPrebuiltPhrase> Phrase abcfaca01.sphrase contain unknown bricks

WRN 1870 sheet_id.cpp 93 NLMISC::CSheetId::CSheetId: SHEETID: The sheet 'pre_order.sitem' is not in sheet_id.bin, setting it to Unknown

WRN 1870 sheet_id.cpp 93 NLMISC::CSheetId::CSheetId: SHEETID: The sheet '0_0.forage_source' is not in sheet_id.bin, setting it to Unknown
WRN 1870 character.cpp 13015 CCharacter::checkPhrases: CCharacter:checkPhrases: remove phrase with index '4'(sheet '5145(abcfaca01.sphrase)'), because the brick with index '0' (sheet '0(unknown.unknown)') is invalid.

WRN 1870 sheet_id.cpp 93 NLMISC::CSheetId::CSheetId: SHEETID: The sheet 'slow.sbrick' is not in sheet_id.bin, setting it to Unknown

#13 Updated by Aztecmage almost 9 years ago

I found these 2 while looking into guild outposts/apartments.

player_building.sitem
guild_main_building.sitem

Found the references to them in building_manager.cpp on lines 98 and 101, respectively.

#14 Updated by kervala over 8 years ago

  • Target version set to Version 0.9.0

There are a lot of tests to do, so we will fix this issue in 0.9.0

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