about 24 months late (06/01/2011)
Currently, the tools are working on Windows only using MFC and/or Win32 depending of the tool.
The build chain to generate the data use 3DSmax and old shell scripts.
The main goal of this version is to develop tools that will work on all OS:
- Rewrite the object viewer with Qt (ovqt) instead of MFC.
- Code a web based tool chain to create collaboratively a virtual world. Based for example on web tool like Ryzom Maps we can easily edit gameplay and all element of a virtual world.