kaetemi

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  • Registered on: 09/01/2008
  • Last connection: 04/28/2013

Projects

  • Ryzom (Developer, 05/09/2010)

Activity

Reported issues: 48

12/11/2012

04:20 pm Ryzom Help: RE: MAC crashes upon teleporting
I don't know. Someone with a Mac should answer.

12/10/2012

06:22 pm Ryzom Help: RE: Lightmaps not fading
Are you talking about the banding effect?
04:53 pm Ryzom Help: RE: MAC crashes upon teleporting
If you can, compile the source from the repo (I haven't tested it yet, let me know if there's a compile error in my c...
01:14 pm Ryzom Help: RE: MAC crashes upon teleporting
I've pushed some changes to the repo, if anyone can try, let me know if it crashes with that or not.
10:05 am Ryzom Help: RE: MAC crashes upon teleporting
Okay. If you're sure about that. But it should be a different issue from RTI's issue anyways.
09:19 am Ryzom Help: RE: MAC crashes upon teleporting
kervala: This issue was confirmed fixed half a year ago in the public Ryzom Core repository, but it was never carried...
08:56 am Ryzom Help: RE: MAC crashes upon teleporting
This looks like a new issue with the OpenAL buffer streaming that's specific to your device, since I haven't seen any...

12/09/2012

12:00 pm Ryzom Help: RE: Lights not showing up
Open the bitmap in the material editor and hit the "show map on model" button.
11:37 am Ryzom Help: RE: Lights not showing up
In fact, just ignore the 3ds Max texture slots completely. You don't need them.
11:07 am Ryzom Help: RE: Lights not showing up
You have to place the diffuse map in the NeL Textures slots, not just in the 3ds Max slots.

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