« Previous - Version 16/29 (diff) - Next » - Current version
_RD_Sarah, 09/12/2010 06:06 am


Ryzom Character Creation (WIP)

About

Goals for this tutorial.

1. 3D model defaults (WIP)
2. Rigging Model (WIP)
3. Animating Model (WIP)
4. Convert Shapes, Skels and Anims with Pipeline (WIP)
5. Include the Character/Creature in Game

1. 3D model defaults (WIP)

If you not know modeling, watch tutorial´s in Youtube, sample:
http://www.youtube.com/watch?v=1NWHUOvo69w
http://www.youtube.com/watch?v=eN9gi480i5U
or
http://www.youtube.com/watch?v=FJPfIF6o6ck
http://www.youtube.com/watch?v=0rKEarFKA_Y
http://www.youtube.com/watch?v=x0jjCpuqftY
or use the model used in this tutorial:
Dwarf (v0.1 (WIP)): http://www.multiupload.com/RV492GFZ5M

1.2 default names for vertex groups

1.3 Saving the Model in Database Folder

Choose an Race for Include your Creature and create 4 directories, sample in tree:

C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name\Animations
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name\Animations\Anims
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name\Animations\Skeletons

Save you .MAX Model in Directory:
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name

2.Rigging Model (WIP)

For rigging the model (dwarf) use this tutorial in YouTube:
http://www.youtube.com/watch?v=si4N6IdlJq8

2.1 default names for bip´s (WIP)

3.Animating Model (WIP)

4. Convert Shapes, Skels and Anims with Pipeline (WIP)

Follow the Tutorial of ChrisNewman ( http://dev.ryzom.com/wiki/ryzom/RebuildingTheNewbieLandWith_TheBuildPipeline )
Step´s:
1. Step 10 of Pre Constraints
2. All Steps of Exporting Assets Using The Build Pipeline

NOTE: Is necessary you Convert Old Ryzom Database http://dev.ryzom.com/wiki/ryzom/Convertingryzom_assetsDatabase for have an actually version of Ryzom Database for work with Pipeline.

5. Include the Character/Creature in Game
For Creatures (Monsters) follow the Tutorial AddingMobs http://dev.ryzom.com/wiki/ryzom/AddingMobs