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_RD_Sarah, 09/12/2010 05:45 am


Ryzom Character Creation (WIP)

About

Goals for this tutorial.

1. 3D model defaults (WIP)
2. Rigging Model (WIP)
3. Animating Model (WIP)
4. Convert Shape, Skel, Anim with Nel to RyzomCore (WIP)

1. 3D model defaults (WIP)

If you not know modeling, watch tutorial´s in Youtube, sample:
http://www.youtube.com/watch?v=1NWHUOvo69w
http://www.youtube.com/watch?v=eN9gi480i5U
or
http://www.youtube.com/watch?v=FJPfIF6o6ck
http://www.youtube.com/watch?v=0rKEarFKA_Y
http://www.youtube.com/watch?v=x0jjCpuqftY
or use the model used in this tutorial:
Dwarf (v0.1 (WIP)): http://www.multiupload.com/RV492GFZ5M

1.2 default names for vertex groups

1.3 Saving the Model in Database Folder

Choose an Race for Include your Creature and create 4 directories, sample in tree:

C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name\Animations
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name\Animations\Anims
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name\Animations\Skeletons

Save you .MAX Model in Directory:
C:\Database\Stuff\RACE_OF_YOUR_CHOICE\Agents\Monsters\creature_name

2.Rigging Model (WIP)

For rigging the model (dwarf) use this tutorial in YouTube:
http://www.youtube.com/watch?v=si4N6IdlJq8

2.1 default names for bip´s

3.Animating Model (WIP)

4.Convert Shape, Skel, Anim with Nel to RyzomCore (WIP)