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kaetemi, 05/08/2010 12:05 pm


Installing the NeL plugins for 3ds Max

Using compiled packages

Grab the correct version for your 3ds Max installation, and copy the files into your 3ds Max folder.
Make sure that the folders in the package match with those in your 3ds Max installation directory.

Manual compilation

The 3ds Max plugins for NeL can be found under /code/nel/tools/3d/plugin_max/.
Use the max_plugins_public.sln solution for compilation.
Make sure that you have the 3ds Max SDK installed, which is available under the Support directory on your retail 3ds Max DVD.
You cannot use STLport for compiling the 3ds Max plugins, as this conflicts with the 3ds Max SDK.
Only the 32 bit version of the 3ds Max plugins have been tested, use 64 bit plugins on your own risk.

After compilation you must copy the following files directly to your 3ds Max directory:
  • \code\nel\lib\object_viewer_dll_r.dll
  • \code\nel\lib\nel_3dsmax_shared_r.dll
  • \code\nel\lib\nel_drv_direct3d_win_r.dll
  • \code\nel\lib\nel_drv_opengl_win_r.dll
  • \code\nel\lib\nel_drv_xaudio2_win_r.dll
  • \code\nel\lib\nel_drv_openal_win_r.dll
  • \code\nel\lib\nel_drv_dsound_win_r.dll
  • \code\nel\lib\nel_drv_fmod_win_r.dll
  • \code\nel\tools\3d\plugin_max\max_animation_support.txt
  • \code\nel\tools\3d\plugin_max\max_light_support.txt
  • \code\nel\tools\3d\plugin_max\max_lightmap_support.txt
  • \code\nel\tools\3d\plugin_max\max_material_support.txt
  • \code\nel\tools\3d\plugin_max\max_skinning_support.txt
  • \code\nel\tools\3d\plugin_max\nel_water_material.txt
  • \code\nel\tools\3d\plugin_max\resolve_troubles.txt
  • \code\nel\tools\3d\plugin_max\max_animation_support.txt
  • \code\nel\tools\3d\plugin_max\max_animation_support.txt
  • \code\nel\tools\3d\object_viewer\object_viewer.cfg
  • C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\redist\x86\Microsoft.VC90.MFC
  • C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\redist\x86\Microsoft.VC90.CRT
Under the plugins directory in your 3ds Max folder you must copy the following files:
  • \code\nel\tools\3d\plugin_max\plugins\nelconvertpatch_r.dlm
  • \code\nel\tools\3d\plugin_max\plugins\nelexport_r.dlu
  • \code\nel\tools\3d\plugin_max\plugins\nelpaintpatch_r.dlm
  • \code\nel\tools\3d\plugin_max\plugins\neleditpatch_r.dlm
  • \code\nel\tools\3d\plugin_max\plugins\neltileutility_r.dlu
  • \code\nel\tools\3d\plugin_max\plugins\nel_vertex_tree_paint_r.dlm
  • \code\nel\tools\3d\ligo\plugin_max\plugins\nelligoscapeutility_r.dlx
  • \code\nel\tools\3d\plugin_max\nel_patch_paint\keys.cfg
  • \code\nel\tools\3d\ligo\ligoscape.cfg
The following files are to be copied to the scripts directory:
  • \code\nel\tools\3d\plugin_max\scripts\db_cleaner.ms
  • \code\nel\tools\3d\plugin_max\scripts\db_erase_mesh.ms
  • \code\nel\tools\3d\plugin_max\scripts\db_shooter.ms
  • \code\nel\tools\3d\plugin_max\scripts\extrude_water.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_add_name_ref_scale.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_assets_png.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_assets_png_database.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_batched_script.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_copy_biped_figure_mode.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_create_matrix.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_mat_converter.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_mirror_weights.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_move_animation.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_node_properties.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_old_zone_to_ligo.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_rename.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_repair_xref.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_select.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_select_ig.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_utility.ms
  • \code\nel\tools\3d\plugin_max\scripts\nel_xref_building.ms
  • \code\nel\tools\3d\plugin_max\scripts\reload_textures.ms
  • \code\nel\tools\3d\ligo\plugin_max\scripts\nel_ligoscape.ms
These go in the startup folder:
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_flare.ms
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_light.ms
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_material.ms
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_material.ms.v1
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_material.ms.v2
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_material.ms.v3
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_material.ms.v5
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_material.ms.v11
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_multi_set.ms
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_pacs_box.ms
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_pacs_cylinder.ms
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_ps.ms
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_swt.ms
  • \code\nel\tools\3d\plugin_max\scripts\startup\nel_wave_maker.ms
And finally copy these four files to the macroscripts directory:
  • \code\nel\tools\3d\plugin_max\macroscripts\nel_mirror_weights.mcr
  • \code\nel\tools\3d\plugin_max\macroscripts\nel_node_properties.mcr
  • \code\nel\tools\3d\plugin_max\macroscripts\nel_xref_building.mcr
  • \code\nel\tools\3d\ligo\plugin_max\macroscripts\nel_ligoscape.mcr

nel_3dsmax_plugins.bat - Batch script for building the max plugin package structure (6.3 kB) kaetemi, 05/08/2010 12:03 pm

max_set_project_folder.png - Set Project Folder (26.7 kB) kaetemi, 09/14/2011 10:57 am

max_system_unit_setup.png - System Unit Setup (34.9 kB) kaetemi, 09/14/2011 01:56 pm