Guide

Version 89 (Fabien_HENON, 06/02/2012 12:27 pm)

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h1. Ryzom Core Guide
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Welcome to the Guide! 
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You are probably looking to [[BuildForLinux|install on linux]] or [[BuildForWindowsCmake|install on windows]] and use [[Georges|the world tools]] tools to [[Adding_new_land|create a new zone]] and then [[How to set up the Build Pipeline|package it]]. You can [[Getting_Source|download the source from here]].
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h2. Developer guide
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h3. Installation
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* [[Getting Source|Getting the Ryzom Core source code]] ★
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* [[BuildForLinux|Building Ryzom Core Server on GNU/Linux]]
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* [[BuildForLinuxCmake|Building Ryzom Core Client on GNU/Linux]]
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* [[ConfigureForLinux|Configuring and running Ryzom Core Server on GNU/Linux]]
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* [[BuildForWindowsCmake|Building Ryzom Core on Windows]]
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* [[BuildForMacCmake|Building Ryzom Core on Mac OS X]]
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h3. Development
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* [[HowToReportBugs|How to Report Bugs]]
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* [[HowToSubmitPatches|How to Submit Patches]]
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* [[HowToRequestFeatures|How to Request Features]]
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h3. System Documentation
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* [[UsingMirrorService|Using the Mirror Service]]
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h2. Files
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* [[WindowsBinaries|Windows Binaries]]
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* [[LinuxBinaries|Linux Binaries]] 
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* [[MacBinaries|Macintosh  Binaries]]
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h3. Assets
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* " _Ryzom Asset Browser_ ":http://media.ryzom.com/
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h2. User guide
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h3. Overview
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* [[RyzomFeatures|Ryzom Core Features]]
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* [[ProjectStructureOverview|Overview of the Ryzom Core Project Structure]]
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* [[ServiceArchitecture|Architecture of the Ryzom Core Services]]
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h3. Setup
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* [[How to set up the Build Pipeline]] ★
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h3. Tools
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* [[WorldEditor|World Editor]]
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* [[ObjectViewer|Object Viewer]]
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* [[object-viewer-qt|Object Viewer Qt (OVQT)]]
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* [[Georges]]
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* [[GeorgesQt|Georges Editor Qt (GEQT)]]
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* [[Admin]]
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* [[BNP File Manager|BNP Manager]]
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h3. Leveldesign
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* [[AddArmorPartSitem|Adding an armor part item ingame]]
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* [[MappingSimplePrimitives|Mapping simple primitives]]
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* [[Adding_Quests|Adding quests]]
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* [[AddingGameEntities|Adding armor and spells etc.]]
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* [[AddingMobs|Adding creatures]]
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* [[AddingGuildMission|Adding guild mission]]
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* [[AddingTitles|Adding in-game titles]]
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* [[AddingFames|Adding new faction/tribes fames]]
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* [[AddingCameraAnimations|Adding camera animations]]
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h3. 3ds Max
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* [[InstallingMaxPlugins|Installing the NeL plugins for 3ds Max]] ★
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* [[ImportingMaxAssets|Importing Ryzom assets into recent 3ds Max versions]]
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* [[UsingMaxAssets|How to use the NeL plugins for 3ds Max]]
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* [[NeLCreateLandscape|Generating landscape zones from a heightmap]]
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* [[NeLCreateLandscape2|Creating landscape zones using 3ds Max]]
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* [[Converting_Assets_to_COLLADA|Converting 3ds Max assets to Collada]] 
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h3. Community Tutorials 
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* [[CreatingATileBankold|Creating A Tile Bank (old)]]
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*Building new land series*
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# [[CreatingNewLand|Creating new land (WIP)]]
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# [[BuildNewLandWithPipeline|Building land created with the world editor using the build pipeline ( WIP )]]
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# [[InstallingLandBuiltWithPipeline|Installing land built with the pipeline (WIP)]]
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h3. Useful And Miscellaneous Excerpts
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* [[TileBankChart|TileBank Chart]]
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* [[LandscapeTextureConstraints|Landscape Texture Constraints]]
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* [[AnatomyOfATree|Anatomy Of A Tree]]
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* [[FileConversionGraph|File Conversion Graph]]
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* [[NeLToolGallery|NeL Tool Gallery]]
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* [[Bnp_makeFrontend|Bnp_make Frontend]]
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* [[BuildMFCCodeVC++Express|Build MFC Code With VC++Express]]
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* [[EGSVariousSettings|Change Max Bulk Max Weight and other EGS settings]]
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* [[ConnectingShardFromInternetAndLAN|Connecting Shard From Internet And LAN]]
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* [[MemoryToBuildLinuxServer|Memory To Build Linux Server]]
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* [[ObjectViewerQTStlportWindows|Object Viewer QT Stlport Windows]]
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* [[Landscape|Landscape irc Info]]
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* [[PatchGen|PatchGen]]
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*Works in progress*
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* [[CharacterCreation|Creating and Animating Characters (WIP)]]
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h2. Art-Related Topics
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* [[LandscapeEditor|Creating new land files (ovqt landscape editor)]]
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* [[ParticleSystemEditor|Creating new particle system (using ovqt)]]
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* [[Microvegetation|Creating new microvegetation]]
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h2. Reference Guides
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* [[BrickParameters|List of Brick Parameters]]
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* [[WorldSheet|world Sheet Settings]]
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h2. Other guide
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[[ConfigFiles]]
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[[SourceCodeLayout]]
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[[RyzomContributorAgreement]]
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h3. External articles
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* "Propagation of Visual Entity Properties Under Bandwidth Constraints":http://www.gamasutra.com/view/feature/1421/propagation_of_visual_entity_.php