Guide

Version 71 (ChrisNewman, 07/19/2011 11:24 am)

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h1. Ryzom Core Guide
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Welcome to the Guide! 
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You are probably looking to [[BuildForLinux|install on linux]] or [[BuildForWindows|install on windows]] and use [[Georges|the world tools]] tools to [[Adding_new_land|create a new zone]] and then [[Buildgamedata|package it]]. You can [[Getting_Source|download the source from here]]. Did you know that you can also get all the ryzom assets at [http://sourceforge.net/projects/ryzom/files/ryzom_assets.7z/download]?
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h2. Developer guide
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h3. Installation
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* [[Getting Source|Getting the Ryzom Core source code]]
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* [[BuildForLinux|Building Ryzom Core Server on GNU/Linux]]
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* [[BuildForLinuxCmake|Building Ryzom Core Client on GNU/Linux]]
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* [[ConfigureForLinux|Configuring and running Ryzom Core Server on GNU/Linux]]
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* [[BuildForWindows|Building Ryzom Core on Windows]]
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* [[EverythingWindows|Building, Configuring and Running Ryzom Core on Windows (x86)]]
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* [[BuildForMacCmake|Building Ryzom Core on Mac OS X]]
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h3. Development
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* [[HowToReportBugs|How to *Report Bugs*]]
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* [[HowToSubmitPatches|How to *Submit Patches*]]
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* [[HowToRequestFeatures|How to *Request Features*]]
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h2. Files
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* [[WindowsBinaries|Windows Binaries]]
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* [[LinuxBinaries|Linux Binaries]] 
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* [[MacBinaries|Macintosh  Binaries]]
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h3. Assets
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* " _Ryzom Asset Browser_ ":http://media.ryzom.com/
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h2. User guide
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h3. Overview
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* [[RyzomFeatures| _Ryzom Core_ *Features*]]
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* [[ProjectStructureOverview|Overview of the _Ryzom Core_ *Project Structure*]]
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* [[ServiceArchitecture|Architecture of the _Ryzom Core_ *Services*]]
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h3. Tools
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* [[InstallingTools|Where to get the NeL and Ryzom Core Tools]]
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* [[ConfigureRyzomTools|Configuring the Ryzom Core Tools]]
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* [[WorldEditor|World Editor]]
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* [[ObjectViewer|Object Viewer]]
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* [[object-viewer-qt|Object Viewer QT (OVQT)]]
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* [[Georges]]
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* [[GeorgesQt|Georges Editor QT (GEQT)]]
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* [[Admin]]
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h3. Leveldesign
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* [[AddArmorPartSitem|Adding an armor part item ingame]]
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* [[MappingSimplePrimitives|Mapping simple primitives]]
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* [[Adding_Quests|Adding quests]]
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* [[AddingGameEntities|Adding armor and spells etc.]]
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* [[AddingMobs|Adding creatures]]
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* [[BuildGamedata|Building gamedata pipeline]]
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h3. 3DSMax Exporting
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* [[InstallingMaxPlugins|Installing the _NeL_ *plugins* for _3ds Max_]]
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* [[ImportingMaxAssets| *Importing* _Ryzom_ assets into recent _3ds Max_ versions]]
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* [[UsingMaxAssets| How to use the _NeL_ *plugins* for _3ds Max_]]
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* [[NeLCreateLandscape| Creating Landscape with Neverborn Create Matrix]]
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* [[NeLCreateLandscape2| Creating Landscape using 3DSMAX]]
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* [[Converting_Assets_to_COLLADA| Convert 3ds assets to collada]] 
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h3. Community Tutorials 
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* [[CreatingATileBankold|Creating A Tile Bank (old)]]
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* [[Convertingryzom_assetsDatabase|Converting The ryzom_assets Database]]
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* [[RebuildingTheNewbieLandWith_TheBuildPipeline|Rebuilding And Customizing The NewbieLand  With The Build_Pipeline]]
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* [[CharacterCreation|Creating and Animating Characters (WIP)]]
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*Building new land series*
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# [[CreatingNewLand|Creating new land (WIP)]]
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# [[BuildNewLandWithPipeline|Building land created with the world editor using the build pipeline ( WIP )]]
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# [[InstallingLandBuiltWithPipeline|Installing land built with the pipeline (WIP)]]
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h3. Useful And Miscellaneous Excerpts
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* [[TileBankChart|TileBank Chart]]
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* [[LandscapeTextureConstraints|Landscape Texture Constraints]]
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* [[AnatomyOfATree|Anatomy Of A Tree]]
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* [[FileConversionGraph|File Conversion Graph]]
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* [[NeLToolGallery|NeL Tool Gallery]]
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* [[Bnp_makeFrontend|Bnp_make Frontend]]
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* [[BuildMFCCodeVC++Express|Build MFC Code With VC++Express]]
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* [[EGSVariousSettings|Change Max Bulk Max Weight and other EGS settings]]
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* [[ConnectingShardFromInternetAndLAN|Connecting Shard From Internet And LAN]]
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* [[MemoryToBuildLinuxServer|Memory To Build Linux Server]]
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* [[ObjectViewerQTStlportWindows|Object Viewer QT Stlport Windows]]
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* [[Landscape|Landscape irc Info]]
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* [[PatchGen|PatchGen]]
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h2. Other guide
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[[ConfigFiles]]
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[[SourceCodeLayout]]
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[[RyzomContributorAgreement]]
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h3. External articles
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* "Propagation of Visual Entity Properties Under Bandwidth Constraints":http://www.gamasutra.com/view/feature/1421/propagation_of_visual_entity_.php