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ChrisNewman, 08/28/2010 06:27 am
Adding A New Continent (WIP)¶
About¶
Pre Constraints¶
This tutorial assumes the following.....
1. You are using mercurial change set 660.
2. You have cloned the mercurial repository to C:\ryzom
3. You have downloaded the asset repository to C:\ryzom_assets
4. You have downloaded the client to C:\ryzom_client
5. You have compiled all sources and can run and connect to your own server.
6. You have installed and loaded the NeL plugins for 3DSMAX.
7. You have installed python 2.6.6
Code Changes¶
Script And Configuration Changes¶
Creating A Tile Bank¶
1. Launch tile_edit_r.exe (C:\ryzom\code\nel\tools\3d\tile_edit\)
You should get....
2.Click on the button next to "Absolute path".
Change the path to C:\ryzom_assets\landscape\_texture_tiles\.
3. Click "Add land", type "TestLand" and click "OK".
4. Click "Add tile set", type "TestTileSetOne" and click "OK".
5. Click "Add tile set", type "TestTileSetTwo" and click "OK".
6. Save as "TestBank" in C:\ryzom_assets\landscape\_texture_tiles\TestBank.bank
7. Highlight "TestLand" and press "Edit land", Add the two tile sets and press "OK".
At this point you should click save.
8. Navigate to C:\ryzom_assets\Landscape\_texture_tiles\jungle And open the contents of 1-junglemousse,12-vasejungle,displace and Transitions\ AlphaNoiseA in Photoshop (You can also use Gimp if you like).
9. Save all textures in the folders you got them from as 24bit TARGA (.tga), (You could use png but you may have issues that are beyond the purpose of this tutorial).
10. Back in tile_edit_r highlight "TestTileSetOne" and click "Edit tile set".
11. Select> Diffuse,Small and 128x128 and then right click in the empty area to the right and choose "Add".





