Add dae and or fbx art pipeline
|Category:||Tools: Build Gamedata|
|Target version:||Version 0.10.0|
To my current understanding the Ryzom project supports only .max files. While this is a good and tested art/animation pipeline, it is in a large way a limitation, especially for an opensource project. My feature request is to open up the pipeline to other less proprietary formats such as dae and fbx. I myself will be studying the code to see what can be done to achieve this and if I produce something useful I will share my findings with the community, as I believe a more open pipeline could only further this awesome project.
#1 Updated by kervala about 3 years ago
Yes, we are planning to use COLLADA formats which will enable to export from any 3D editor to COLLADA and then convert COLLADA to NeL formats.
#2 Updated by RBrian about 3 years ago
Progress so far-
i'm able to use opencollada to get the mesh data out of 3dsmax. However, material data didn't export. Next step is to modify the opencollada plugin to include NeL-specific data.