Environment room size does not work the same under different sound drivers
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Room size is a higher-level variable that basically adjusts the environment settings.
Write code to adjust the environment reverb settings manually from the room size parameter, instead of letting the sound api do this.
#3 Updated by kervala over 2 years ago
- Project changed from NeL to Ryzom
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#4 Updated by rti almost 2 years ago
I recently experienced a too high reverb effect when using OpenAL Soft on Mac OS X (see #1314). E.g. small room like reverb effect on fighting sounds even on open terrain.
If this is related to this issue, every linux client should experience this (as they already use OpenAL Soft by default !?)... Is this true?
#5 Updated by kervala almost 2 years ago
Where could we reproduce this problem ? I never noticed reverb problems :(