Wrong includes in some max plugins
|Category:||Tools: Build Gamedata|
|Target version:||Version 0.9.0|
3ds max 2012 changed in huge amount the include file and folder structure. Hence, the max plagins had to be adopted to support also 3ds max SDK 2012. Unfortunately a wrong include of the file functions.h changed the source code in that way, someone doesn't receive any compiler error. But using the plugins in 3ds max does not export the c++ coded functions to max script. Max script throws an error: function or object undefined.
The added patch fixes the source code to the right include and all plugins work as expected
#1 Updated by kaetemi over 1 year ago
- Status changed from New to Patched
If it doesn't compile anymore, then complain.
#2 Updated by kervala over 1 year ago
Is this patch compatible with previous 3dsmax versions ?
If not, couldn't we use some defines to check MAXSDK and use right includes ?