Missing Sheets for Yubos and NPCs
|Target version:||Version 0.9.0|
It seems when you recompile the sheets the yubos disappear as well as the NPCs. To fix this I created the following files:
NPC files needed:
I also added zo_cheveux_short01.item and added this to the Head Struct found in drill_zohc3 in L:\leveldesign\Game_elem\Creature\Npc\bestiary\creature\chiang\
Yubo filles needed:
#1 Updated by Aztecmage over 2 years ago
Yubos also need:
#3 Updated by kervala over 2 years ago
- Status changed from Assigned to Resolved
- % Done changed from 0 to 100
Applied in changeset r1279.
#4 Updated by kervala over 2 years ago
Please could you check all is working and no other files are missing ?
#5 Updated by aquiles over 2 years ago
- Status changed from Resolved to Assigned
chiang is still hairless :) rest seems to be working as fas as i can tell on first look
zo_cheveux_long01.item - missing
zo_cheveux_medium01.item - missing
zo_cheveux_shave01.item - missing
zo_cheveux_short01.item - already there
#6 Updated by aquiles over 2 years ago
- % Done changed from 100 to 90
needed by building_manager.cpp
#7 Updated by aquiles over 2 years ago
bcpa04.sbrick - missing
bcfaca01.sbrick - missing
#8 Updated by aquiles over 2 years ago
lots of crafting sheets which are referenced are missing according to the egs log
#9 Updated by aquiles over 2 years ago
Ok he now some services complain about missing datasets.packed_sheet.
I found some in server/data_shard/mirror_sheets and copied them to the leveldesign folder, namely:
Are there any dataset files in the offical files or do we need to copy them from the server dir?
After that i could succesfully start the services and came to the character selection. After logging in he crashed in entity_animation_manager.cpp line 198, complaing about missing
Its likely that if i try another race he will also complain about their missing cheveux sitems.
#10 Updated by kervala over 2 years ago
ma_cheveux01.sitem, ma_cheveux02.sitem, ma_cheveux01.item and ma_cheveux02.item were duplicates of existing files so I fixed sheets referencing them.
#11 Updated by aquiles over 2 years ago
crash on empty automaton list. sheets_packer gives some hints on missing files.
and the same for creature instead of homin
#12 Updated by aquiles over 2 years ago
WRN 1870 character.cpp 13291 CCharacter::learnPrebuiltPhrase: <CCharacter::learnPrebuiltPhrase> Phrase abcfaca01.sphrase contain unknown bricks
WRN 1870 sheet_id.cpp 93 NLMISC::CSheetId::CSheetId: SHEETID: The sheet 'pre_order.sitem' is not in sheet_id.bin, setting it to Unknown
WRN 1870 sheet_id.cpp 93 NLMISC::CSheetId::CSheetId: SHEETID: The sheet '0_0.forage_source' is not in sheet_id.bin, setting it to Unknown
WRN 1870 character.cpp 13015 CCharacter::checkPhrases: CCharacter:checkPhrases: remove phrase with index '4'(sheet '5145(abcfaca01.sphrase)'), because the brick with index '0' (sheet '0(unknown.unknown)') is invalid.
WRN 1870 sheet_id.cpp 93 NLMISC::CSheetId::CSheetId: SHEETID: The sheet 'slow.sbrick' is not in sheet_id.bin, setting it to Unknown
#13 Updated by Aztecmage over 2 years ago
I found these 2 while looking into guild outposts/apartments.
Found the references to them in building_manager.cpp on lines 98 and 101, respectively.