Trees texture LOD broken?
See screenshots. Happens sometimes, detail setting all to "high".
#4 Updated by kervala over 2 years ago
I think it's related to : http://dev.ryzom.com/issues/938 or the algorihtm in NeL to detect which mipmap to use. LODs are only used for shapes and mipmaps for textures :)
#5 Updated by rti over 2 years ago
Well, IMHO Mipmap == Texture LOD. But the term might be more precise, yes.
Where do you see the relation to #938 ? Does that happen on other platforms as well?
#6 Updated by kervala over 2 years ago
Yes :( But only for "entities" (NPC, PC, creatures, objects, trees, etc...) not landscape (they are managed differently).