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  • Registered on: 09/02/2008
  • Last connection: 08/28/2010

Projects

  • NeL (Developer, 09/02/2008)
  • Ryzom (Manager, 02/24/2010)
  • Ryzom API (Manager, 07/21/2009)

Activity

Reported issues: 34

08/28/2010

04:17 pm Ryzom Feature #1080: Under Linux, load NeL drivers from a specific directory
How would this work if we use .framework/.bundle on OSX? CPack is capable of generating these but I don't know what t...

08/27/2010

10:05 pm Ryzom Wiki edit: BuildGamedata (#5)
09:39 pm Ryzom Feature #1083: Microsoft Visual C++ 2010 project files
I'd really much rather not add more sln/vcproj garbage into the repository. We're finally down to 1 set of them from ...

08/26/2010

03:34 pm Ryzom Help: RE: [HELP] Sheet_Packer
patodeborracha wrote:
> i rename the ryzom.world for talengine.world
I would like to take a moment to interject i...
02:21 pm Ryzom Open discussion: RE: how can i get file or unpack from the .packed_sheets and .bnp
browser_ice wrote:
> If the Open Source is totally independent of the Ryzom Commercial game and not to contain every...

08/20/2010

03:48 pm Ryzom Revision 646: start cmake rootbuild conversion
03:44 pm Ryzom Revision 645: Changed: #825 Fixed warning/error about C++ comment blocks in C code.

08/18/2010

03:05 pm Ryzom Open discussion: RE: how about x.xml -> x_itf.h x_itf.cpp ?
zhangzhou,
This is performed using XSLT. Using the .xml file (character_sync.xml) and the XSLT transform sheet you...

08/17/2010

05:41 pm Ryzom Help: RE: Problem with build_gamedata
I assume this means we should use the "Python Windows installer":http://www.python.org/ftp/python/2.7/python-2.7.msi ...

08/02/2010

10:08 pm Ryzom Help: RE: Build gamedata land_export error
Benoit,
You visited me on IRC so you already know this but just for anyone else following the thread: code/nel/too...

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